It’s a situation that seems cut-and-dry at first but becomes more complex when you meet both characters and hear, in great detail, the different sides of the argument. Without wanting to reveal too much of the story, as an example, just a handful of hours into Pillars Of Eternity, you’ll meet a revolutionary named Kolsc who wants you to murder his cousin Raedric, Lord of the land, who is killing and banishing people who suffer from Waidwen’s Legacy. ![]() ![]() It's an epic RPG filled with truly meaningful choices to be made at every turn – and backed up by tough strategic combat and several books worth of well-written characters and storylines for fans of the genre to sink their teeth into – all of which has now arrived on Switch, DLC included, in a pretty much perfect port it also gives Nintendo fans plenty of time to get through it before its sequel arrives on the platform in December of this year. It’s hard to imagine the strain that Obsidian was under to deliver the goods after the overwhelming support shown for this return to the old-school isometric style of classics such as Baldur’s Gate and Icewind Dale, but it more than stepped up to the plate and Pillars Of Eternity was a critical and commercial success upon its original release. This success ultimately led to the situation in which it finds itself today, with a successful sequel to Pillars Of Eternity in the bag and the release of its next big project – the hugely anticipated The Outer Worlds – looming tantalisingly on the horizon. It quickly broke records for a crowdfunded title when it was first announced, with over 77,000 backers raising a cool $1 million in the first 24hrs of its Kickstarter campaign to put the studio – which had been limping along after a string of cancelled projects – back on the map. The game that saved Obsidian, Pillars of Eternity was originally released back in 2015.
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